“Same inputs, same result” sounds like a simple requirement. In a multithreaded simulation, it is an architectural constraint that touches data layout, scheduling, physics, randomness, floating-point behavior, serialization, and debugging. Determinism is valuable for replays, lockstep networkin...
Source: [Dev.to](https://dev.to/mendolatech/design-notes-for-a-deterministic-c-simulation-framework-56fo)