A 1D spring water surface, wind gusts drawn as one polyline, and an aurora faked with three additive strokes — plus the one comment in the file that explains a bug I would otherwise have shipped. " tags: javascript, canvas, gamedev, webdev I built a small Chrome arcade game called Prism Cascade. ...

Source: [Dev.to](https://dev.to/dhseadev/weather-that-cannot-touch-the-game-building-an-ambient-layer-that-stays-out-of-the-way-3cn7)

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