I'm building EverQuill, an AI-powered tabletop RPG platform β a game where an AI acts as your dungeon master, narrating the story and reacting to what you do. Every turn of that story is a message to a language model, and every message costs money. That cost isn't a problem you get to solve lat...
Source: [Dev.to](https://dev.to/yzvirblis/what-i-decided-about-model-cost-before-i-had-users-408e)